Some of my works in graphics related field. Just for recording my personal history.
Shaders for Unity3D
The following one is for the extreme zoom effect.
The following one is an Anime-style shader. I use alpha to pass the normal calculated in vertex shader and process it in the fragment shader. This shader also responds to light colors.
This one is custom shading for the same model with same texture in same lighting environment. From left to right are with the shaders: specular mask (with a metal texture), custom BRDF Map (eye Direction – Blue, Light direction – red), custom diffuse with ambient lighting and rim light on edges, metal alpha map with standard shader which is the original one from asset store.
The following is a geometry shader which shows artistic waving surface.
Roblox Hackweek 2018
Beautiful memory of 2018.
Short animations
An environmental design animation for a Christmas-theme experience of summoning santa and fight against Krampus.
Some VFX demos
I recorded those for fun when I was teaching in the National High School Game Academy.